ADVENTURE TAB
Advancements focused on exploration, combat, trading, and interacting with the world and its inhabitants.
Adventure
Adventure, exploration and combat
Voluntary Exile
Kill a raid captain. Maybe consider staying away from villages for the time being...
Hero of the Village
Successfully defend a village from a raid
Monster Hunter
Kill any hostile monster
What a Deal!
Successfully trade with a Villager
Sticky Situation
Jump into a Honey Block to break your fall
Ol' Betsy
Shoot a Crossbow
Surge Protector
Protect a Villager from an undesired shock without starting a fire
Crafting a New Look
Craft trimmed armor at a Smithing Table
Smithing with Style
Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder
Monsters Hunted
Kill one of every hostile monster
Take Aim
Shoot something with an Arrow
Sniper Duel
Kill a Skeleton from at least 50 meters away
Two Birds, One Arrow
Kill two Phantoms with a piercing Arrow
Who's the Pillager Now?
Give a Pillager a taste of their own medicine
Arbalistic
Kill five unique mobs with one crossbow shot
Adventuring Time
Discover every biome
Sweet Dreams
Sleep in a Bed to change your respawn point
Is It a Bird?
Look at a Parrot through a Spyglass
Is It a Balloon?
Look at a Ghast through a Spyglass
Is It a Plane?
Look at the Ender Dragon through a Spyglass
Very Very Frightening
Strike a Villager with lightning
Sound of Music
Make the Meadows come alive with the sound of music from a Jukebox
Star Trader
Trade with a Villager at the build height limit
Caves & Cliffs
Free fall from the top of the world (build limit) to the bottom of the world and survive
It Spreads
Kill a mob near a Sculk Catalyst
Sneak 100
Sneak near a Sculk Sensor or Warden to prevent it from detecting you
Isn't It Scute?
Get Armadillo Scutes from an Armadillo using a Brush
Who Needs Rockets?
Use a Wind Charge to launch yourself upward 8 blocks
Blowback
Kill a Breeze with a deflected Breeze-shot Wind Charge
Minecraft: Trial(s) Edition
Step foot in a Trial Chamber
Under Lock and Key
Unlock a Vault with a Trial Key
Revaulting
Unlock an Ominous Vault with an Ominous Trial Key
Bullseye
Hit the bullseye of a Target block from at least 30 meters away
Hired Help
Summon an Iron Golem to help defend a village
A Throwaway Joke
Throw a Trident at something. Note: Throwing away your only weapon is not a good idea.
Postmortal
Use a Totem of Undying to cheat death
Respecting the Remnants
Brush a Suspicious block to obtain a Pottery Sherd
Careful Restoration
Make a Decorated Pot out of 4 Pottery Sherds
Light as a Rabbit
Walk on Powder Snow... without sinking in it
Country Lode, Take Me Home
Use a Compass on a Lodestone
The Power of Books
Read the power signal of a Chiseled Bookshelf using a Comparator
Crafters Crafting Crafters
Be near a Crafter when it crafts a Crafter
Lighten Up
Scrape a Copper Bulb with an Axe to make it brighter
Over-Overkill
Deal 50 hearts of damage in a single hit using the Mace
Heart Transplanter
Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks
Mob Kabob
Hit five mobs in the same Charge attack using the Spear
Trial chamber advancements in one trip
The Adventure tab has 47 advancements, 11 of them challenges worth 1,190 experience together. Seven sit under Minecraft: Trial(s) Edition in the tree, and that one comes the moment you walk into a trial chamber. A trial key from a trial spawner, an entrance chest or a corridor pot opens a normal vault for Under Lock and Key, and every vault opens once for each player, so friends can share one. Revaulting needs an ominous trial key, and only ominous trial spawners drop those. They switch on when you arrive with Trial Omen, the effect Bad Omen turns into once a trial spawner sees you. Ominous vaults are also the only source of the heavy core a mace is made from.
- Blowback
- Hit a breeze's own wind charge back at it with a melee hit or a projectile and let the deflected charge land the killing blow. Those charges hit for very little, so wear the breeze down first. The kill still counts as yours if you hurt the breeze in the five seconds before it dies. It pays 40 experience.
- Who Needs Rockets?
- Throw one of your own wind charges at your feet, since a breeze's charge doesn't count. The in-game text says 8 blocks, but the game only checks that you start falling at least 7 blocks above the spot where the charge caught you. One breeze rod crafts four wind charges.
- Lighten Up
- The copper bulb has to be switched on and at least partly oxidized, waxed or not, when your axe scrapes it. A bulb flips on or off with every redstone pulse, so give it one first.
Raids and villagers
- Voluntary Exile
- Kill an illager carrying the ominous banner, a raid captain. Captains lead patrols and stand guard at pillager outposts. One killed outside a raid drops an ominous bottle, and drinking it is how you start a raid. The advancement stays hidden until you earn it.
- Hero of the Village
- Walk into a village with Bad Omen and it turns into Raid Omen; 30 seconds later the raid begins. There are 3 waves on Easy, 5 on Normal and 7 on Hard, plus one more at Raid Omen II or higher. Everyone who killed at least one raider gets the advancement when the last wave falls, so you don't need every kill. It is hidden as well and pays 100 experience.
- What a Deal! and Star Trader
- Any finished trade counts, with a wandering trader too. For Star Trader only your own height is checked: stand at Y 319 or higher, right at the build limit, and trade with a villager you can still reach from there.
- Hired Help
- Four iron blocks in a T, with a carved pumpkin or a jack o'lantern placed last on top. It has to be a golem you build, because one that a village spawns on its own doesn't count.
- Surge Protector
- Lightning has to strike within 30 blocks of you, an unharmed villager has to be within about 15 blocks of the bolt, and not a single block may catch fire. A lightning rod draws the strike but can still set flammable blocks within two blocks of its tip alight, so give it stone surroundings.
- Very Very Frightening
- Throw a Channeling trident at a villager during a thunderstorm while it stands under open sky. The bolt turns it into a witch.
Bows, crossbows, tridents and spears
- Take Aim
- Any arrow from a bow or a crossbow that hits a mob, spectral and tipped arrows included.
- Sniper Duel
- The skeleton has to be at least 50 blocks away measured flat, so standing higher doesn't help, and a projectile has to kill it. It pays 50 experience.
- Bullseye
- Hit the exact center of a target block with anything you shoot from 30 or more blocks away, again measured flat. A target is a hay bale with four redstone dust around it, and the challenge pays 50 experience.
- Ol' Betsy and Who's the Pillager Now?
- Firing a crossbow does the first. The second needs a crossbow shot to kill a pillager. A crossbow takes three sticks, two string, an iron ingot and a tripwire hook.
- Two Birds, One Arrow
- Phantoms only spawn after three in-game days without lying in a bed or dying, so stay up. A crossbow with Piercing then has to kill two of them with one arrow, for 65 experience.
- A Throwaway Joke
- A thrown trident has to hit a mob. Drowned drop tridents, and the normal vaults in trial chambers can hold one.
- Mob Kabob
- A spear's charge attack only does damage while you and the target close in on each other at 4.6 blocks per second or faster, so charge from a horse or a camel. Five mobs have to take the hit in one charge, and armor stands and mannequins count.
Places to see and things to look at
- Is It a Bird?, Is It a Balloon? and Is It a Plane?
- Look through a spyglass at a parrot, found in jungles and bamboo jungles, then at a ghast in the Nether and at the ender dragon. A happy ghast is a different mob and won't do for the balloon. The spyglass is an amethyst shard on top of two copper ingots.
- Sound of Music
- The jukebox has to stand inside a meadow when the disc goes in. It takes eight planks around a diamond.
- Light as a Rabbit
- Walk on powder snow in leather boots. Powder snow lies in strips in groves and on snowy slopes, it turns up in one room of trial chambers, and a cauldron left out while it snows fills with it.
- Caves & Cliffs
- The fall has to start at Y 319 or higher and end at Y -59 or lower, more than 379 blocks down. From Y 320, the highest you can stand, that means landing at Y -60 or below. Step off instead of jumping, because a jump before the fall tends to lose you the advancement.
- Sneak 100
- Sneak while you make a vibration, such as a step or a landing, within 8 blocks of a sculk sensor or 16 blocks of a warden.
- It Spreads
- Kill any mob that drops experience within 8 blocks of a sculk catalyst. Babies, golems and villagers drop none, so they don't count. It is a challenge that pays nothing.
- Sweet Dreams
- Lying down in a bed is enough, even if the night doesn't get skipped.
Blocks and items with a catch
- The Power of Books
- The comparator's back, the side it reads from, has to touch the chiseled bookshelf. Whichever of the two you place second gives the advancement on the spot, with or without books on the shelf.
- Country Lode, Take Me Home
- Use a compass on a lodestone, which is eight chiseled stone bricks around an iron ingot. The compass then points at it from anywhere in the same dimension, the Nether and the End included.
- Crafters Crafting Crafters
- Load a crafter with the recipe for another one, five iron ingots, a crafting table, two redstone dust and a dropper, and pulse it while you stand next to it.
- Sticky Situation
- Slide down the side of a honey block while you fall. Four honey bottles make one, and sliding along it saves you the fall damage.
- Heart Transplanter
- A creaking heart has to sit between two pale oak logs along the same axis, and placing either the heart or the last log counts. Stripped logs and pale oak wood work too. About one pale oak in ten in a pale garden hides a heart in its upper trunk, and trees grown from saplings never do.
- Respecting the Remnants and Careful Restoration
- Brushing a suspicious block and holding a pottery sherd are checked separately, so a sherd you already own counts. A decorated pot made from four sherds and no bricks gives the second.
- Isn't It Scute?
- Brush an armadillo in a savanna or badlands. A brush is a feather, a copper ingot and a stick.
- Postmortal
- Hold the totem in either hand when a hit would kill you. Evokers always drop one, and they live in woodland mansions and turn up in raids.
- Monster Hunter
- Kill any one of 41 hostile mobs. A creaking counts when you destroy its heart.
- Adventure
- The tab opens the first time you kill a mob or a mob kills you.
The five expert challenges from this tab, Adventuring Time, Monsters Hunted, Smithing with Style, Arbalistic and Over-Overkill, are explained on the expert difficulty page.