
Adventure
Adventure, exploration and combat
Requirements: Kill any entity or be killed by any entity.
Overview
Adventure is a root advancement in the Adventure tab of Minecraft's advancement system, carrying the in-game description "Adventure, exploration and combat." As the root of the Adventure tab, it sits at the very top of this branch and is what every other Adventure advancement ultimately descends from. The Adventure tab covers advancements focused on exploration, combat, trading, and interacting with the world and its inhabitants. Adventure was added in Minecraft 1.12 and is still in the 26.2 advancement set.
It is rated Easy difficulty on this site: can be completed quickly with minimal resources. Good for beginners. Roots cannot be un-earned and exist mainly to unlock the visible tree, so the real progression begins with the advancements hanging beneath it. 18 further advancements branch out of it: Voluntary Exile, Monster Hunter, What a Deal!, Sticky Situation, Ol' Betsy, Surge Protector, Crafting a New Look, Sweet Dreams, Is It a Bird?, Caves & Cliffs, Sneak 100, Isn't It Scute?, Minecraft: Trial(s) Edition, Respecting the Remnants, Country Lode, Take Me Home, The Power of Books, Crafters Crafting Crafters, and Heart Transplanter.
Within the 47 advancements that make up the Adventure tab, Adventure is the single entry that requires nothing before it. Unlocking it is the gateway to that whole set, so it is usually the first Adventure advancement any player earns.
How to Complete Adventure
Earning Adventure comes down to the following, performed in order:
- Kill any entity or be killed by any entity.
- This is the root advancement for the Adventure tab and triggers from any combat interaction.
Tips & Fastest Route
- Fastest route: Land a hit on any mob, or simply take damage from one.
- This root opens the Adventure tree's combat, trading and exploration branches.
- Even hitting a passive animal once counts as the combat interaction.
- This is one of the more approachable Adventure advancements, so it is a good early target while you build toward the harder entries deeper in the branch.
Common Mistakes
Adventure has no common pitfalls beyond following the steps above; once its prerequisite is done it tracks reliably.
Reward & What It Unlocks
Adventure grants no experience directly; as a root advancement its purpose is to open the tab rather than to reward you.
Earning it unlocks 18 follow-on advancements, Voluntary Exile, Monster Hunter, What a Deal!, Sticky Situation, Ol' Betsy, Surge Protector, Crafting a New Look, Sweet Dreams, Is It a Bird?, Caves & Cliffs, Sneak 100, Isn't It Scute?, Minecraft: Trial(s) Edition, Respecting the Remnants, Country Lode, Take Me Home, The Power of Books, Crafters Crafting Crafters, and Heart Transplanter, each of which becomes trackable only once Adventure is complete.
Completing every advancement beneath this root clears the entire Adventure tab, which contains 47 advancements in total, 11 of them flagged as challenges and 4 as goals. Working down from Adventure in tree order is the most efficient way to clear the tab without backtracking.